Heraldry Record
Trap Counter

Heraldry Record

  • Archetype:
  • Heraldry

  • View:
  • 2779




When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
51± 8/ 100
Power Score
Intrinsic 51
Deck 51

Heraldry Record — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 50.7 · Deck: 51.1 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Heraldry Record is a narrow counter trap: it negates one specific trigger (an opponent's Xyz effect activated by detaching its own material) and destroys the monster if the negation succeeds. Its score comes from reliable access in the decks that run it (14 of 14 sampled decks, almost always one copy, paired with Ash Blossom and the Heraldic core at about 93%) and from a clean one-for-one interaction. It does not score for the Trap's text reading as strong interaction in general, since the trigger is narrow, and it has no combo or material value, so its ceiling stays near the middle of the scale.

Axis scores

Axis Score Evidence
Accessibility 60 Set Trap in 14/14 sampled decks at about 1.14 copies on average, with strong partner pairing (observed; live-in-hand access is inferred from the set-trap format, not measured in combos).
Combo & Conversion 30 No combo boards are recorded, so conversion is text-only: a single negate-and-destroy with no extra body or board build (inferred).
Resource Economy 55 Negation plus destruction is roughly a one-card answer to one card; no draw, search or refuel is printed (verified from text, inferred for net value).
Effect & Interaction 40 Strong when it triggers, but it only answers Xyz effects activated by detaching material, so the trigger is narrow and set-trap timing is fiddly (verified from text).
Material Utility 0 A Trap has no monster body, so it is never material and provides no level, attribute or name (verified from card type).
Resilience & Flexibility 40 A set Trap is exposed to the opponent's own interaction before it resolves, and it has no recursion, so its resilience is moderate (inferred).
Deck-Building Efficiency 70 One copy in 13 of 14 decks, no garnet or lock, and it fits five archetypes across Heraldic, Ryzeal, CXyz and Code Talker (observed from decks).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 50.7, Deck ≈ 51.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Legal in all four listed formats with no banlist limit assumed
  • Present in 14 of 14 sampled decks, with a partner pairing that keeps it live
  • Clean destroy after a successful negation, a stronger answer than a plain negate
  • Low deckbuilding cost: one copy, no garnet, five archetypes

Weaknesses

  • Trigger is narrow: only opponent Xyz effects activated by detaching material
  • Set-trap timing and the 'if you do' destroy clause require precise sequencing
  • No body, no material value, and no combo evidence to support conversion

Counters / choke points

  • Opponent's Xyz effects that do not detach material fall outside the trigger
  • Opponent interaction that hits set Traps before the trigger window can remove it before it resolves

Best use

Set-trap answer to Xyz-detach effects inside Heraldic and Ryzeal shells. Decks: Heraldic, Ryzeal, CXyz, Code Talker. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: negates an Xyz effect activated by detaching its own material, then destroys it if the negation succeeds; Trap type, legal in TCG, OCG, MasterDuel and DuelLinks; Recorded as 1 copy in 13 of 14 decks, with one deck at 3 copies
  • Observed: Present in 14 of 14 sampled decks across 5 archetypes; Top partners appear in 13 of 14 decks (about 93%); Zero combo boards recorded for this card
  • Inferred: Set-trap access works through the normal draw, and the card is live once set; Net value is roughly one-for-one, with the destroy as a tempo gain; Resilience is moderate because a set Trap can be interacted with before it resolves
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; 3 copies assumed (unlimited) no usage statistics (StatisticsCard) for archetype inclusion, so the deck sample is the only usage signal no rulings supplied for the detach-activation timing











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